On the other hand the narrative is a retread in Diablo IV Gold. The game will help you assist a band of woodland rogues, rebuild an iconic staff in the desert, take on hostile Shamans in a swamp, and climb a mountain with barbarians -- if the game is Diablo II, you've literally had all of that before. The new story beats come down to "find the MacGuffin eliminate your MacGuffin" repeated several times. I'm also curious if Blizzard will utilize this formula to add new locations in the future.
The way Diablo Immortal looks and feels is dependent on whether you're playing the full-release version on iOS/Android, or the beta open on PC. (Your save data syncs across both versions, so it's not necessary to commit to one or the the other.)
On mobile, it has impressive graphics and excellent performance. However, you'll need a quite powerful phone to play it well. On my Pixel 4a, it lurched and slowed occasionally, and the machine ran very hot. It's also simply tough to keep an eye on all the action in such a tiny display in particular when you need to concentrate on certain abilities. You can alleviate this somewhat by playing with a tablet and using an controller, but it's also possible to simply play on your PC.
The PC version isn't really up to snuff However. The game looks as the mobile version on the big screen and has a poor resolution, to its unclear textures. Animations for non-player characters are a joke, especially in the way they operate. But the visual problems pale in comparison to the gameplay issues. It's a mess to navigate through The rewards do not always load properly; and, worst of all, the attack button can sometimes cease to function and nothing else than restarting the game can solve the issue. It's easy to buy Diablo 4 Gold imagine the fun when you're on the verge of an intense dungeon adventure.