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They Help Give You An Edge by Kingang [email protected]
Active 4 years ago пользователь 1
Basic Information:
  • Personal speculation: PSO2 Meseta is being ported into the NGS engine to keep players occupied involving NGS content releases. No new content will be released for it outside of makeup, of which will be obtained/ported from NGS events/scratches to have folks to play that. It'll be eliminated after a couple of years after all of the players have migrated and the only people in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It's a brand new game so chances are like any Online RPG the first release will not have much about an endgame for the players who hit max level on day 1. It will be wonderful to just switch cubes anytime I want struck up an old UQ though. There is never a reason not to see magatsu.

    Great FAQ, answers a whole lot of my initial doubts.

    Gosh, this seems so complex. On the 1 hand, kudos for keeping the original game intact so there won't be a riot over fluctuations people do not like. However on the other hand, since they're remaking base PSO2 visuals anyway, I wish they'd just go 100% and synchronize personality models completely. Giving old players some free fashion items and unlocks will be sufficient to bribe everyone to take the new system.

    Synchronizing 100% character models does not seem simple. The problem is that the older outfits and layer wear are modeled to match the older PSO2 buying meseta body. To be able to synchronize it, they'd have to recreate from scratch (haha pun) 8 decades of makeup. That's not likely to occur. Well, I mean that I'd be willing to drop a certain proportion of those cosmetics to keep things intact around versions. As long as there's a continuous feed of cool new stuff to replace it, I don't mind. I constantly rotate out my older appearances anyhow. So long as the character versions translate 1:1 it'll still feel like mine.

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